How it works
From your lesson plan to your students' screens
Four steps, about a week, and nothing for students to sign up for. Here is what happens after you reach out, and how the game works once it is in your class.
Ordering, step by step
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Fill out the consultation form
Tell us your name as it should appear in the game (for example "Ms. R"), your grade, subject, and topic, your learning goals, any standards you want covered, how many levels you need, and how you plan to share the game with students.
Before you send it, please play the free compatibility test on a student device, shared the way you plan to share your game. The form asks you to confirm that you did.
Please do not include student names or any student information. We never need it.
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Receive a quote
We reply by email with a quote and any questions about your lesson. If something in your request is unclear, we ask before we build, not after.
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Pay through a secure Stripe payment link
Your quote includes a Stripe payment link. Stripe handles the payment, so we never see or store your card number. For a School or Department Pack, we can send an invoice or work from a purchase order instead.
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Get your game in about a week
We build and test your game, then email everything to you, usually in about a week after payment:
- Your game as one HTML file. It runs in your LMS, on a website, or opened directly on a computer.
- Step by step delivery instructions for your platform: Canvas, Google Classroom through Google Sites, your own website, or a hosted unlisted link on our site.
- Your teacher passphrase, for checking completion codes.
- A one-page lesson plan, or the full Lesson Kit, depending on your plan.
Then try it and tell us what you would like changed. The Custom Game includes 1 revision and the Differentiated Game includes 2.
What you get
Four ways to put the game in front of students
Every order includes the raw HTML file plus instructions for the method you choose. If one method is blocked at your school, another usually works.
Canvas
Upload the file to your course and link it, or embed it on a Page or an Assignment.
Canvas stepsGoogle Classroom
Paste the embed code into a Google Site, then post the site link in Classroom.
Google Sites stepsYour own website
Upload the HTML file to your school or class website, or paste the embed code.
Website stepsHosted link
We host the game at an unlisted address on our site that search engines are told not to index.
About hosted linksClass codes
One code, the same game for the whole class
You make up a short class code, like P3-FOX, and share it with students. They type it in at the start of the game.
- Same code, same game. Everyone who types the same code gets the same customers, cases, or challenges in the same order, every time. That makes it easy to go over answers together.
- Add -1, -2, or -3 to set the level.
P3-FOX-1is Support,P3-FOX-2is On Level, andP3-FOX-3is Challenge. You can give different groups different codes, so each group plays at its own level. - No level on the code? Students choose their own level on a level screen.
- A new code mixes it up. A different code (one per class period, for example) gives a different order, and a different mix of challenges when the game has more content than one round uses.
- No code at all? Students can play a practice round. Practice rounds end with a code that starts with PRACTICE, so you can tell them apart.
Completion codes
Scores you can check, without collecting data
At the end of the game, each student gets a completion code. They paste it into your LMS like any other short answer.
The game never stores or sends scores anywhere. The code is the only record, and the student hands it in.
Checking codes on the teacher screen
- Open your game and tap the small "Made by GBG Education" line at the bottom five times. (You can also add
#teacherto the end of the game's address.) - Enter the teacher passphrase that came with your game.
- Paste in one code or a whole list of codes.
- The game shows the class code, level, and score for each one, and flags any code that was changed.
An honest note: the check stops casual editing, like changing a 67 to a 97. It is not bank-level security, and it is meant for classroom practice, not high-stakes testing.
Where students submit: in Canvas, a text entry Assignment. In Google Classroom, a private comment or a short answer question.
Ready when you are
Try a sample game first, or tell us about your lesson and we will send a quote.